Import texture from blender not correct

When I import my model from blender the model is fine but the texture isn’t. I used texture paint and in blender it looks how I want but in roblox it doesn’t. pls help

Blender:

Roblox:
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Edit: this is what it look like when i get up close in roblox
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Have you used the “3D Import” option?

If so, everything should work fine.

yes i have but it sitll not wokr

Nah, sorry. I can’t help any more. I don’t use blender and mesh importing much, so I’m useless on this subject. Hope you can find a solution soon.

Is UV positioned correct? Obviously yes but: maybe move it more to the “inside” of the texture, instead of being aligned with the texture borders. I think Roblox adds a “pixel smoothening” to textures, maybe that is causing the problem.

how i make not smooth???

I think you can’t do so.

(roblox should add pixelated images)

is there workaround then? i try using fbx file or something and it says something like cant read file diffuse or something like that, maybe i have to use fbx

I said that you can move a little bit the UV positioning so it’s not in the actual texture border.

Your textures have no padding, that’s why you’re getting white lines along the seams. I made this example to show what’s happening. The object on the left has texture padding, the object on the right does not. You can see the object on the right has subtle black outlines along the edges. I don’t make textures with blenders texture painter so I’m not sure how to fix this. But you can just search around online and I’m sure you can find a solution. Hope this was at least a little help.

what is texture padding. can u explain what that iis

i found some tutorial and it wokr thx
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