I’ve been doing random mockery in Studio for the past 4 years (oof) and I don’t have anything to show for it. I’ve finally decided to buckle down and do something that’s feasible to accomplish in a small time. A sword fighting pvp game.
Anyway, I want to know what some meaningful stats I could use are. Currently I have Kills, Deaths and Cash.
To anyone who has an opinion on this, what are some things that have an actual purpose to be in the game?
uhhhhh if your going to add combos to your game, then you could have a highest combo stat thing. It would record the highest combo the player has ever achieved. It was the only thing I could think of.
Sword Fights on the Heights 1-4
Fencing
stay alive and flex your time on others
Underground War (has swords so it counts… sort of)
Is Bedwars a good example? (i don’t like bedwars)