Important Stats for a Sword Fighting Game?

I’ve been doing random mockery in Studio for the past 4 years (oof) and I don’t have anything to show for it. I’ve finally decided to buckle down and do something that’s feasible to accomplish in a small time. A sword fighting pvp game.

Anyway, I want to know what some meaningful stats I could use are. Currently I have Kills, Deaths and Cash.

To anyone who has an opinion on this, what are some things that have an actual purpose to be in the game?

Thanks!

Playtime is a nice stat you could add.

Give your cash a special name instead of just “Cash”, like “Tokens” and make it look like it’s worth a lot of money!!!

You could also just… add playtime.

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Kill streak maybe? This could also affect the amount of money you get for each kill (if your going for that anyway).

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Will definitely try and implement playtime as a stat.

Also, Tokens is a pretty cool alternative! I’ll start making a list of good alternative names to just “Cash”

Are there any Sword Fighting games (or similar) you play that I could take a look at?

Will add kill streaks! Anything else you would like?

uhhhhh if your going to add combos to your game, then you could have a highest combo stat thing. It would record the highest combo the player has ever achieved. It was the only thing I could think of. :person_shrugging:

Sword Fights on the Heights 1-4
Fencing
stay alive and flex your time on others
Underground War (has swords so it counts… sort of)
Is Bedwars a good example? (i don’t like bedwars)

Don’t know many more.

The only one I’ve actually played is bedwars, will definetely check the others out!