IMPORTANT: what's BETTER for performance?

  • Decals
  • MeshParts [same mesh different textureID]
  • Depends

0 voters

USE CASE:
i want to make logos for shops or anything that requires different signs
what is the best option for me?

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I tested it and found MeshPart to be better.
I would recommend doing whatever is easier and more straightforward regardless.

In my test, I found my MeshPart to use more overall memory but less render/texture/local memory. The overall memory is likely due to the mesh having many more triangles than the default part. So using extremely low triangle MeshPart would likely give you the optimal performance.

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What about meshes with surface appearances

NICE

we talking about signs that are pretty much small parts, so it’s going to be better to have those instead of decals /textures/surfaceGUI

I found lower numbers with my one test of surface appearances with some oranges from freemodels. I don’t really know how to test it properly though.

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