Importing animations to the rig is all messed up too.
All parts are parented to a bone, which I did using with empty groups.
Every bone is disconnected from each other and is parented to LowerTorso.
My rig heirarchy
Importing animations to the rig is all messed up too.
All parts are parented to a bone, which I did using with empty groups.
Every bone is disconnected from each other and is parented to LowerTorso.
My rig heirarchy
The only bone that appears is the UpperLeg.R bone in the lower torso
Everything else has a motor6D with the part0 being the RootPart that gets imported along with the rig
If the parts in your model have the same name as the bones (i.e, the head is parented to a bone with the same name), then Roblox will freak out and refuse to import the bones along with the rig.
To fix this, rename the parts while the bone names stay the same.
It’d be nice if Roblox could just rename the bones, i.e: “Head” to “Head.001” like what Blender does for you.