jiwonz
(Developer_Jiwonz)
February 3, 2023, 9:45am
#1
When I import .FBX from Blender, the Rig’s Face and X coordinates are mirrored.
[Video]
According to this video, the ak47_rig is mirrored (probably the X axis, the face of the mesh), but the meshes (new_ak47, arms) included in this rig look fine. But even this Contains 1 warning(s) is annoying.
Like the video, it works very well in blender too.
Hey Devs! In this Small Tutorial, I’m going to show you how to import Blender Animations from Blender to Roblox
NOTE THIS TUTORIAL IS NOT RELATED TO THE BLENDER RIG EXPORTER/ANIMATION IMPORTER POST
THIS TUTORIAL ONLY COVERS CUSTOM RIGS THAT HAVE MESHDEFORM OR HAVE BEEN MADE IN BLENDER AND NOT IN ROBLOX
You have one super nice player model made in Blender and don’t know how to export and import it?
And you also have some epic animations on it and also don’t know how to export and import your…
And I used this resource to export and import .FBX from blender into roblox studio.
(this is .FBX export settings from blender)
also i’m using blender 3.0.1
What could be the problem? Any help as quickly as possible would be greatly appreciated. Thanks for reading.
By the way, Sorry, I can’t provide a .blend or .FBX file here as this is for my game.
1 Like
ZDevZ12
(AtZius)
February 3, 2023, 5:43pm
#2
I think you can place an option within roblox studio on meshes, which allows you to render both sides of the mesh
1 Like
jiwonz
(Developer_Jiwonz)
February 4, 2023, 12:19pm
#3
I’m really sorry, it was my problem. i noticed that armature’s scale was negative…
1 Like
system
(system)
Closed
February 18, 2023, 12:20pm
#4
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