Imported FBX animation is breaking uppon import

A week ago, I worked on animations using a small block that was used to create emotes for a Squid Game. However, now Roblox is not importing FBX files properly.

Upon importing a file that contains both a mesh and animation or just animation, Roblox sometimes displays it correctly in the 3D importer, but other times the character explodes. Occasionally, it only displays correctly when in R15 mode, while custom modes completely break it. Again, this issue is just with the preview animation. If I import the animation using the Roblox Animation Editor’s “Import From FBX Animation” feature, it looks completely different from the preview and is mostly broken or rotated in a strange way.

some times the character is fine but the extra parts that was addeded to the rig is not moving at all just importing rotations from the Animation Data from FBX.


here is same process of creation and importing a week ago.


Expected behavior

when importing the FBX animation to work properly as it was before.

A private message is associated with this bug report

update, i addeded the _Geo to parts of the character and it worked.

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