Imported FBX Animation is Broken

First of all, it’s not a scaling problem. I am aware of scaling issues and can scale the animation along the mesh.

The mesh and animations works perfectly in 3ds Max; all animations function as expected there. When I import the mesh into Studio, it looks good. However, when I try to upload the animations, they exhibit extra, strange movements. The most problematic one is the death animation, which you can see in the gif.

Is there a known solution for this issue? It has taken me three days, and I’ve tried numerous different approaches, including exporting to Blender and then attempting to export to Studio, as well as using different versions of the FBX exporter.

Animation in 3ds Max:

Animation in Roblox Studio:

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If you still have the problem, what method did you use to import it into Studio?