Imported FBX through 3D importer has black patches

When I import my skinned mesh into Studio through the 3D importer, there are some black patches on the head. There is no TextureID in the meshes, so it can’t be that. I’ve tried ignoring vertex colors but that still has no effect. How do I import this model with no black patches? Here is the model in question:
lola_skinned.fbx (731.0 KB)

image

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