Hello Devforum, (first ever post here) I want to have a collision mesh for a level I am importing from blender as an FBX file
The problem is that despite the fact I set the collision fidelity to PreciseConvexDecomposition, the collision is still like a Convex Hull
However in Blender this is not the case when I make a rigid body simulation.
All faces are visible, the problem is not blender’s mesh collision as the rigid body had no problem when shape was set to “Mesh” so I think the problem is when I import the mesh, but I cannot see any settings that may fix the problem
I tried looking for solutions on Google, YouTube, DevForum, DevHub and Blender Manual itself but cannot find the solution, I tried several settings but I cannot find any that seem to fix it. I also tried exporting the mesh as an object file but that made it get imported worse
I think that the mesh is imported or exported as a Convex Hull even if I set the Collision Fidelity to “PreciseConvexDecomposition” but I don’t know how to change it to a Mesh Collision like the Rigid Body.
When I import, I apply none of the pop-up options (specifically the 1st and 3rd ones), if that helps.