Imported mesh does not use root origin position from Blender

I’m trying to import cosmetic items that need to share the same origin point, but the origin is not transferring from Blender to Roblox.
image
image

As you can see the origin in Roblox is at the center of the hat, when it should be at the bottom.

I looked up any kind of explanation, but nobody seems to be having this problem, and everyone’s saying the origin should be the same as Blender?

Anyone know what’s causing this?

You can adjust the pivot point of the object.

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I tried that but apparently it doesn’t work for code purposes and just uses the object’s origin instead. Also it’s much easier to rely on the mesh’s unanimous origin than manually adjusting the pivot point for each individual mesh

My current work around is to create an invisible Part to act as the origin and weld the hat to the origin part. It’s a pain but it works for now

This is mostly how it’s done. There’s no real way to use the pivot accurately in scripting; it’s mostly for moving stuff around.

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