Imported Mesh is Very Shiny

I have no idea why you’re having this problem but it turned out fine for me.

However, you do have some scaling issues. This might be an issue with you weight painting.
100% scale


8% Scale

See the geometry errors in both hands and the right forearm.

Interesting, when I’ve scaled it down I’ve not had any scale related issues. Did you use the import 3D option to import it? Or a seperate method?

I’ve managed to fix it, I went noticed that I had some seams marked as sharp in places where they shouldn’t be and fixed them. I then went and re-weightpainted some areas, and applied scale. it seems to be good now. Thanks for all the help!

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