For a little while I have been trying to achieve many low poly tree leaves in a space with little effort. My Issue is that the mesh appearing differently in Roblox than it does in Blender.
How it looks in Roblox
Note that when imported I didn’t select invert negative faces, I did auto scale, and I didn’t select the option to place the part in the position it was in blender.
How it looks in blender
Current Material Settings
I’ve already tried looking for tutorials on how to make the Ico Sphere invisible but they give me the same result as I am currently dealing with. I have already tried importing with and without inverting the negative mesh faces.
If needed, I am on Blender version 2.91.2