Imported meshes from Blender have slightly incorrect colors despite proper UV and material setup

I have these apple meshes that I took from the Roblox marketplace and modified them to have 3 stages of growth:

Upon importing them into Roblox, for some reason the colors are slightly off:

I checked and tried solutions like

  • making the objects as SpecialMeshes for basic parts, but the result was still the same.
  • changing the position of the UVs in Blender and the result was still slightly off colored.
  • using the SpecialMeshes feature of vertex colors to alter the colors in Roblox itself, but that was not a perfect solution.

Here are the UVs and Material setups in Blender for the apples:


I’ve tried this whole technique for an apple tree that I made from scratch, and it’s colors are the same as the Blender model, so I’m not exactly sure what the problem is? I’d to mention that the Blender apples do not have any vertex colors or flipped normals and things of that nature.

If a solution to this can be provided, I’d be very grateful for it :smiley:

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Have you checked your lighting properties as well as the lighting modifiers?

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Yes I have. I checked the apples in both a blank place with no changes to the default lighting, and the original place by temporarily deleting the lighting in it. The apples were still off color.

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You need to bake texture probably
Initial texture you are using has wrong colors probab;y

What’s the resolution of that texture in Studio? It could be that the resolution is crisp in blender but you’re exporting it much smaller for Roblox, averaging out the colours around your UV dots and changing the colours. This may not be the case, however (the red apple seems way off colour). If this is the issue, you should make your texture colour boxes twice the size (and half as many to accommodate if that’s acceptable for your use case), or make the texture larger (unless it’s larger than 1024x).