Any idea why the mesh appears like this when the material is set to plastic?
(Fabric makes it look fine but not plastic). Applying PBR doesn’t help either. Every new texture applies on this mesh also appears super shiny.
Any idea why the mesh appears like this when the material is set to plastic?
(Fabric makes it look fine but not plastic). Applying PBR doesn’t help either. Every new texture applies on this mesh also appears super shiny.
Tried using different materials for it? Try playing around with game.Lighting and see if you added any effects that added shine to the texture. If that doesn’t work, look into your render settings and try fiddling with the Studio Quality or the different rendering engines. I haven’t had that problem before, so those are my best guesses.
This is just a model I found online and is intended to use it for roblox purpose. However, I am trying to figure out why it is behaving like this. With “Fabric” material, it appears fine, but it is terrible in lights and sunlight. I am trying to figure why it is like this, so I can fix up the rig.