The problem here is obvious. The output in Roblox Studio is way brighter than I had expected; I tried toning the color down but that had little to no effect. Does anyone have a solution?
It’s also worth asking what render view your viewport in blender is. Render view without lights can be dark, and Material view can be misleading as well.
Based on that texture sheet you posted, however, what’s your purpose to not just using Roblox BrickColor for this asset?
Can you show us the UV? I want to rule out user error of uploading the wrong mesh (we’ve all been there)
If this turns into a reoccuring problem for you in the future, and you find you’re wasting a lot of dev time just fixing colours, consider changing your workflow to use vertex painting so it’s easier to edit the colours of assets in Studio while maintaining the nice texture
If you’re using the same image for multiple assets, you can copy and paste the texture ID from one (barrel) onto another (table). There’s no reason to have multiple texture IDs of the same image. I’m not sure if you’ve already tried this but it may fix your problem.
Not a fan of OBJ because of its brightness issues that might be my fault.
That’s why I’m using Vertex Paint and FBX to fix that.
It gives you an option to change the color, but keep the tones you had.
I know its unrelated to OBJ, but I just wanted to share this.
Would you mind going into some more detail on how obj adds a brightness to it that fbx doesn’t, why is this.
Does importing fbx fix it or is it the combination of the two?
If you have any tips on how i can vertex paint from a UV in maya that’d be great!
That’s really interesting, the running advice has always been don’t use fbx in roblox unless you need to.
Wonder when this changed; Glad you found your solution anyhoo.