Imported texture gets pixelated

For some reasons, a few textures I’ve been trying to import get pixelated upon importing. These textures look fine in Blender, look fine in the actual png’s, but get messed up by Roblox.

I have tried importing both 1024x1024 resolution versions of the images, and 2048x2048 ones (to let roblox handle the downscaling), and both end up giving the same result.

However, when I tried importing the 2048x2048 one yesterday, it actually turned out fine at first (got downscaled to 1024x1024, but without the pixelation), but when I checked back in today (Studio), it now also got pixelated.

I have tried importing other assets with 1024x1024 textures in the same place, but those all have zero issues.
I have also tried using different import methods, but none fixed it. Imported it through studio itself (Mesh import, with texture on the mesh). Imported the image individually inside of studio. Imported the image as a decal on the Roblox website.

Image 1 and 3 are inside of Studio, image 2 and 4 are Blender.




1 Like

Thanks for your bug report and for providing the details about the texture appearing pixelated after import.

The behavior you’re observing is most likely the result of texture compression, which is an expected part of how Roblox handles imported images. Game engines apply compression to textures to optimize for performance, reduce memory usage, and ensure faster loading times across all devices. This process is typically “lossy,” meaning some image data is subtly altered to achieve smaller file sizes, which can sometimes manifest as a degree of pixelation or a slight loss of sharpness compared to the original source file.