Imported textures corrupting

was messing around creating a big forehead hat for an event, but i noticed when i imported the object into studio the texture corrupted and created these lines and cracks. i don’t really care about fixing it rn, i just wanna know why this could be happening in-case i run into it again.

also don’t roast my work or anything this is just for fun :sob:


It looks like the mesh needs to have the RenderFidelity set to Precise.

i tried doing this, nothing changed

mmm looks like texture bleed. make your uvs smaller or make the color part bigger