Disclaimer: I’m not an art person at all.
I have a couple of assets that I purchased from the Unity Asset Store that I’d like to use in my game. I downloaded the Unity FBX Exporter Plugin, and I exported these assets and then imported them in Roblox. They look perfect for the most part, except that I can’t change their colors or really anything about them.
Is there any way to do this so that the models can be re-colored after I import them? Maybe this is more of a unity question than a Roblox question, but possibly someone else has run into this.
I’d say to import the 3D Models into blender, obtain the texture and go from there and edit the texture so that it looks the way you want it to be.
If the mesh files are .fbx file types, the color of the file (without textures) would be the BrickColor property, unless the meshes you bought are coloured with vertex painting (which is just a permanent texture), in which case you’d have to convert the file type to .obj since that file type does not conserve vertex paint data.
Google “fbx to obj conversion” and I’m sure there’s a free site that can do it, or do it yourself in Blender (or any other 3D software).
That is, unless you want to make your own textures in which case that’s quite a learning curve you’d have to do some research on.