Importing Blender models into roblox gets strange. Any way to fix this?

When I was importing this can model, You can clearly see that its closed off.

But importing into roblox The faces are there but not there at the same time making the most bizarre optical illusion. How to fix this?

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It looks like the normals might be flipped. Go back into blender, enter edit mode, press A, and then press Shift + N to recalculate them.

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The faces might be inverted. Open viewport overlays and activate face orientation to see where the errors are if you want.

Afterwards just recalculate the faces outside so the mesh looks blue and then export
(Alt+N then select recalculate outside)
image

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Tried both but didint work however found out the problem was I was just using extrusions on edges when it would be better to use it on faces for this. Only a day into blender but ill get it someday im sure :slight_smile:

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