Importing custom rig from blender messing up the mesh completely

Hello!
I’ve been trying to import a custom character for my game, but when I import it, it just completely loses the sense of being a character.

The sizes are small and there’s no inverted faces so those arent the issues.

Here’s a picture of the character that is NOT RIGGED.

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Now here is a picture of the EXACT SAME rigged character.

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The rig in blender is okay? The animations play perfectly and is nothing like in roblox studio, here’s the wireframe of the rig:

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If anyone has any idea why this is happening I would appreciate any help, thanks!

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LOL, the mesh looks funny in the roblox studio, (sorry) but I don’t really know how to help.

Absolutely does, my first reaction was a laugh too when I saw that…thing. LOL

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Nevermind, re-rigging it fixed the issue.