Greetings.
I am exporting some models from a game and attempting to import them into Roblox Studio so that I can animate them. However, when I import the models as Custom Rigs through the Avatar Importer, the mesh seems to break in many spots.
The mesh looks great when imported through the asset manager…
…but not so great when imported through the Custom Rig selection of the Avatar Importer.
Here is the process I am using:
Export the model from the source as a .gltf file.
Import the .gltf into Blender. This works great - All animations, rigging, etc is there.
Export as .fbx with baked animations. Again, works great - No issues here.
Import to Roblox Studio through the “Custom Rig” selection of the Avatar Importer.
For whatever reason, there are several “points” where the mesh seems to be constricting infinitely tight. When applying the texture to it, the texture applies just fine, although severely warped across the weird mesh. Using the animation editor yields no success - It animates, but with those broken “points” still present.
Any help in solving this issue would be appreciated. If you need additional info, please let me know.
Thanks,
Longshot.