Importing from roblox to blender giving offsets

So basically I imported a model from roblox to blender via Model then it gave me a long distance offset from the origin point as shown in the image.


(The model is the small orange part on the lower left)

I tried Selection to cursor(Shift + S) but nothing happens

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Is your model’s position in studio far from 0,0,0?

How do I reset it to 0,0,0 axis point? Model obj’s don’t have the position class which I can change
.

Um moving it manually using the Move tool or set a PrimaryPart for the model and set it to 0,0,0(in studio of course or you want to manually do it in blender)?

yeah that could work too lol thx

Go to the object tab at the top of the screen, select ‘set origin’ and then ‘geometry to origin’.

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