I’m trying to import a model from blender into roblox studio but it’s saying there are too many triangles
What is the solution?
I’m trying to import a model from blender into roblox studio but it’s saying there are too many triangles
What is the solution?
divide the mesh into separate parts, and put it back together in studio
How do I separate it, I’m really confused
I can do it for you, just need the .obj file, otherwise, a simple explaination on what I do it take the object, then delete a ton of the triangles, export, go back, delete the other half, usually in 4 pieces, if i really need to, I use a plugin that loads .obj files into studio as a bunch of triangles, union some of them into pieces, export and import the piece
Well first off, if your mesh has that many triangles you probably don’t want to import it as it’ll really lag your game, some common reasons they’re that high poly is you’re using many subdivisions or a lot of displacement or 32 vert cylinders. Common fixes are to use bevels instead, use 8 vert cylinders instead and try to be mindful of your tri count.
A way to fix this would be to use the Decimate modifier. All you have to do is add the modifier to it and reduce it. Only downside to it, is that it will reduce the quality of it a bit.
I was importing the entire set of assets at once which was why this issue occurred. I imported them all one by one, and it worked.
There is a very simple way to fix this and still be able to export it as one mesh.
Step 1: Select the objects you’d like to export and export it as an .FBX. As you can see this is over 10k tris
Step 2: After exporting open studio and find the place file you will put the .FBX on. Publish the roblox place, it all depends if you want to update an existing game or create a new one. MAKE SURE THE ROBLOX PLACE IS PUBLISHED, OR IT WONT WORK.
Step 3: After publishing it, you should see this side bar:
After, open the file and click apply:
Wait for the FBX file to split
After it is done splitting, go to the meshes folder grab all your meshes and insert with location
TADA! Your mesh over 10k tris has now exported in one piece and the only heavy load you need to do is rename all of the necessary parts and texture/color!
Hope this helps!
Sure that will help him and others! Already knew this but it’s great to see someone explain it so throughly.