Importing mesh from into blender and back causes size differences

After saving a mesh as a .obj file, rotating it in blender, and putting it back into studio, the size and color of the mesh are way off.
From this:
image
To this:
image
Not sure why this happens, what could I do to correct it?

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When exporting an FBX file from Blender to Roblox, you must set the Scale property to 0.01 if you want to maintain proper scale.

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