Hi Everybody! I’m trying to import a helmet from 3D builder. The exporting to OBJ part is fine, but model has too many triangles. The helmet is in 4 pieces and the base has 1391940 faces. I’d like to be able to import it without ripping the helmet into a million different pieces. Im clueless on what to do.
It looks great but you absolutely don’t need 1.3 million tris for a helmet that will be used for a game.
I don’t know what 3D software you use but I’m sure there’s an option to consolidate geometry, like Blender’s Decimate modifier.
If it were, say, 12k tris I’d be quicker to suggest doing it by hand since you have more control over the geometry, but 1.3 million is way too many to dedicate any amount of time to.
Additionally, I see a lot of small geometry that would be better visualized in the texture on simplified geometry, like the straps attached by the jawline.
Even if you imported the whole thing, your pc would catch on fire once you enter the game
Try adding the decimate modifier, then cranking it up until you start seeing a bit of change. Then, shade smooth, and go to normal, then auto smooth. Maybe after that you can add a weighted normal modifier and crank it all the way up. This should reduce the number of faces by at least one half.
Thanks everyone. I’ll give decimate a try and see what happens.