Importing Mesh Triangles as Parts

Hello all,

To begin, I want to take a quick trip back in time. Before ROBLOX allowed people to import their own meshes, a number of builders seemed to figure out a way to import meshes into roblox using a significant number of triangle parts. In short, every triangle in the mesh they wanted to import would be converted to a wedge part, positioned, and oriented so that together they formed the mesh. As far as I’m aware this process was automated. I remember a number of models created using this technique (although many were banned as people abused this to create inappropriate models). I am curious if anyone knows how this was done and if it is still possible? While I know you can just import the mesh now, I’m curious about the feasibility of importing, say, a building, using this technique. By utilizing a bunch of triangle parts, I think it presents an interesting physics opportunity, whereby you could have properly destroyable buildings using wedges welded/joined together. This would avoid using ingame CSG entirely. Obviously it comes with drawbacks but does anyone know how this was done or can point me in the right direction? I’ve tried searching the internet but it just comes up with people having issues of being over the 10k triangle count. Thanks a bunch!

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Folks, found what I was looking for: .obj -> wedges - Roblox

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sorry to bump this post, but I am having issues with this plugin. It doesn’t work for me and it just crashes my studio. Am I doing something incorrectly?