So I am a Blender modeler who imports models into Roblox. The issue I have had is that the import limit into Roblox Studio is 10k tris… which results in something like this:
Altogether the model is 8,920 tris. While I would accept this as fine, though I dearly wish to add more detail, this seems to be the limit.
I took a look at tank models available for free and found that they happened to have at times over 100k tris.
Now, my main question is: What can I do to add more detail to these models whilst still using Blender as a modeling software?
Further questions are:
Is a vehicle with 100k tris realistic to be driving around in a Roblox game without any issues of someone’s PC not being powerful enough to run it?
What would you recommend the tri count be for a vehicle that size, under the circumstances that it is a model the player drives, and there will be many like it in the game.
Also with texturing the vehicles, what would be considered too high of a resolution for Roblox (if this makes sense, speaking of texture maps (1k, 2k, 4k)?
Does Roblox support UDIM textures?
With modeling my tank, should I have the parts that move (turret, gun+ mantlet, roadwheels, tracks) be seperated as different objects for the player to be able to move them around?
Sorry if this is a lot and doesnt make sense I just want to clarify a few things before I even start making models so I dont have to change something on all of them down the road.