A friend of mine has created a model in Blender of an ATR 42 aircraft, and we are planning on selling it. However, the mesh is very high poly, as the fuselage alone is 70,000 tris. The Roblox 3D Importer’s tri cap is 21,000 tris, and Batch Import’s cap is 10,000, so we have no way of importing it without either splitting the mesh into far too many pieces.
Yeah, I tried decimating the model in Blender, but getting the fuselage low-poly enough to be imported severely compromises the model. Splitting the mesh would require splitting the fuselage into a ridiculous amount of pieces, so that wouldn’t be a viable option.
I’ve tried splitting the fuselage, but the tris are mostly concentrated in two separate areas, which means I have to split them into an unreasonable amount of meshes.
For this you will want to use retopology and bake the detailed texture onto the model. Having such a high triangle count for something that someone will fly or just being in the world will cause major performance issues. You can get the overall model down to most likely 20k triangles and have the same quality detail. Look up some YouTube videos on retopology. There are even some retopology tools you can find online that will retopology for you and you just have to add the texture