Importing more than 21k tris?

Hello everyone,

A friend of mine has created a model in Blender of an ATR 42 aircraft, and we are planning on selling it. However, the mesh is very high poly, as the fuselage alone is 70,000 tris. The Roblox 3D Importer’s tri cap is 21,000 tris, and Batch Import’s cap is 10,000, so we have no way of importing it without either splitting the mesh into far too many pieces.

Is there any way to get around the 21k tri limit?

Any help is appreciated. Thanks!

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Sorry to tell you that’s too detailed for Roblox. :smirk:. If you decimate the model in Blender, the results will be terrible.

Can i see the mesh?, it would be helpful.

Here’s an image of the aircraft.

Split em in half, what i meant put them in different groups.

Yeah, I tried decimating the model in Blender, but getting the fuselage low-poly enough to be imported severely compromises the model. Splitting the mesh would require splitting the fuselage into a ridiculous amount of pieces, so that wouldn’t be a viable option.

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I’ve tried splitting the fuselage, but the tris are mostly concentrated in two separate areas, which means I have to split them into an unreasonable amount of meshes.

image

the propellers could be reduced to 6 or a little more triangles by doing this with transparent surfaceappearances

The props aren’t a problem, it’s the fuselage, etc that is too high poly.

I assume this was made with a subdivision surface modifier. Your friend should be able to simply decrease the number of subdivisions and re-export.

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