I have problem with importing to roblox meshes which should be neon / emission. I put them in blender to bake texture as emit and still no progress. I was searching for best tutorial but nothing worked.
Roblox doesnât support user-uploaded emissive textures (for now), if thatâs what you mean.
Is there any trick to make the mesh neon if I want to make it as accessory?
Textures canât be Neon since they override the current material texture. By what I know if you want to make an accessory for catalog youâll have to use a couple of tricks, and they wonât really âGlowâ. Theyâll just change their shadow behavior.
An example of this would be those âglowingâ accessories in the catalog that donât really glow like youâd expect them to such as (1.0) Neon White Glowing Coat - Roblox.
Maybe this topic over here could help you with what you want to do. Is there currently a way to add a neon/glow effect to meshparts?
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