I have problem with importing to roblox meshes which should be neon / emission. I put them in blender to bake texture as emit and still no progress. I was searching for best tutorial but nothing worked.
Roblox doesn’t support user-uploaded emissive textures (for now), if that’s what you mean.
Is there any trick to make the mesh neon if I want to make it as accessory?
Textures can’t be Neon since they override the current material texture. By what I know if you want to make an accessory for catalog you’ll have to use a couple of tricks, and they won’t really “Glow”. They’ll just change their shadow behavior.
An example of this would be those ‘glowing’ accessories in the catalog that don’t really glow like you’d expect them to such as (1.0) Neon White Glowing Coat - Roblox.
Maybe this topic over here could help you with what you want to do. Is there currently a way to add a neon/glow effect to meshparts?
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