Importing R6 Rig to Blender breaks rig texture

Hello, so:
I’m pretty new to Blender and I wanna use it for animation.
I tried importing my R6 rig (it has a katana tool with it), I’ve managed to rig it correctly and all that however the texture of the rig doesn’t seem to be working right.

I used Moon Animator’s R6 blank rig before exporting and the results were this:
image

After adding the R6 texture:

In the screenshot, I’ve managed to manually fix the texture for the right arm but my real question is: is there a way so I don’t have to manually adjust the texture for each body part?

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UV editing, unwrap, and then move vertices to textures :face_with_monocle: if u don’t understand something ask me