Importing Real Life terrain into roblox

Real world terrain in roblox, 1 stud = 1 meter scale (this is wrong, but fix later)
I used opentopo with ALOS 30m dataset (I think, The base data is 90m+30m) and QGIS to export the data as a Int16 .bil file, which I then import to roblox by first converting the .bil file into base 64, then converting back, then using some maths to turn into beautiful terrain.

Huanglong and Jiuzhai dataset 8110 kb base image
Jiuzhaigou national park, (33.0546564, 103.9357805)


Jiuzhaigoushan (33.2978976, 103.9356328)

Xiaoxitian (32.9133981, 103.6869205)

Huanglong slope (33.0460324, 103.7205409)

Area of interest: (3,318.89 km²)

Siguniang dataset 10557 kb base image
Deng sheng view point (30.8961591, 102.9816375)


Maobilang view point (30.9888809, 102.8426975)

Area of interest: (4,952.91 km²)

Kinabalu dataset 4034 kb base image
Kinabalu (6.0416899, 116.5161211)

Area of interest: (2,532.98 km²)

7 Likes

Hello, im curious if you are able to create a tutorial which says exactly how you did this.

I have a tutorial for the triangle based version, but the process is pretty much the same except for the actually generating it part. See it on my profile

This is astonishing, fascinating, clean and polished. How long did it take to make. What are your future plans for Importing Real Life Terrain into roblox? Keep grinding, hero!