Real world terrain in roblox, 1 stud = 1 meter scale (this is wrong, but fix later)
I used opentopo with ALOS 30m dataset (I think, The base data is 90m+30m) and QGIS to export the data as a Int16 .bil file, which I then import to roblox by first converting the .bil file into base 64, then converting back, then using some maths to turn into beautiful terrain.
Huanglong and Jiuzhai dataset 8110 kb base image
Jiuzhaigou national park, (33.0546564, 103.9357805)
Jiuzhaigoushan (33.2978976, 103.9356328)
Xiaoxitian (32.9133981, 103.6869205)
Huanglong slope (33.0460324, 103.7205409)
Area of interest: (3,318.89 km²)
Siguniang dataset 10557 kb base image
Deng sheng view point (30.8961591, 102.9816375)
Maobilang view point (30.9888809, 102.8426975)
Area of interest: (4,952.91 km²)
Kinabalu dataset 4034 kb base image
Kinabalu (6.0416899, 116.5161211)
Area of interest: (2,532.98 km²)