Hello this is my first time working with armatures in blender, and I wanna make a simple blocky character but when I import it into studio, its too big so when I scale it, it scales weirdly but the rigging works fine when I open the animation editor
nvm I fixed it, I turned off “Use Space Transform” and set the scale to 0.10 but I’m pretty sure the “Use Space Transform” was the only problem that needs to be turned off