I’m not too sure how to describe this, but whenever I export a model from roblox and import it into blender as an obj the texture I added from roblox appears to have it’s own face. Is there a work around for this? All I wanted to do was clean up my roblox model, remove all inside faces and texture, then reexport as a mesh with the same texture/textures.
Your description and video are a bit confusing.
You say it’s got it’s own face. Do you mean the fact that the vertices aren’t joined at the corners?
This doesn’t make the Mesh worse. In fact it can help with lighting in some cases.
If you want to get it joined go to the Mesh Tab, select Clean Up, and select Merge By Distance. It’ll take overlapping Vertices and join them. This may have an effect on your lighting and shadows, but since you’ve got simple boxes you could just make your faces ‘Shade Flat’ to get better shading.
typically in blender you apply textures directly to the faces of the cubes. in this case the textures are applied to a different face in front of the cube. you can slightly see behind the texture my cube. if you need clarity i can provide it.
Ah, strange.
It looks like you’ve got 2 blocks there. A gray block underneath the texture painted outer block, and the vertices of the outer painted block don’t seem to be aligned to the inner one.
Even in the video I can see the misalignment.
If you click on individual corner vertices and look at their position (just to the right of the red/blue/green orientation widget in the top right corner of your window) you’ll see a < arrow. Click it and you’ll be able to see the actual position (X,Y,Z) of the selected vertice. All of the vertices for each corner of the block should be at exactly the same position, otherwise you’ll get gaps between faces.