Importing Sketchup texture to Roblox Studio

Hello, so I’m pretty new to 3d modelling, and the only program I was familiar with is SketchUp that I used in school, I’ve modelled a few stuff without texture and just use decal.
image

Now I’ve modelled a new soda can and this time I want to try to use the texture.

I’ve also took the image of the Cola and made it a decal, but this was the result when I put it in texture.
image

I know that blender would probably be a better option, but I find SketchUp to give me more flexibility and somewhat easier than blender. (I’ve used blender for only a short moment)
Is there anyway I could make a texture blueprint and import it?
I’m sorry if you’re confused by this, since I’m very new to this kind of stuff.

Instead of using a decal, If the model is UV mapped with the texture, you can use the MeshPart property TextureID by uploading a texture inside the property (little file icon).