I have a dog that’s been rigged, etc. all in Blender. However, when I try to import, it doesn’t import all the bones
After being imported, only the back bones are there
I didn’t rig these, so am unsure what’s wrong
It seems to be importing the initial pos info for all the bones?? But not creating all the bones?
Is there a limit on how many descendants of bones there can be?
try importing .fbx? maybe if im not wrong
RipPBB_TUD
(MetatablesOnTop)
March 21, 2021, 3:33am
#4
Do your bones follow one direction or are they all over the place? Cus in my experience with skinned meshes, only the “tips” don’t show up in the rig.
I’m not entirely sure The bones in my rigs dont look like those shaped bones though?
I didn’t make the rigs tho, so I don’t know what the person did
EDITED my post with more info if that helps
It’s definitely the way they rigged the dog that is more than likely wrong. Tell the person to re-rig it or hire someone else that could actually troubleshoot this on their own without you needing to come here and ask yourself.