Background story
I started Creating some hat’s and I am trying to get into Texture Paint in Blender to paint the Hat’s.
Steps taken
I started by creating the 3D Hat Mesh and Colored the Hat with Texture Paint then I went ahead and saved The Unwrapped hat, to then upload it as a decal
In Roblox Studio
- Inserted a Mesh part
- Imported the Mesh that I saved as .fbx
- Uploaded the decal
- Inserted the decal Id in the mesh Property Texture Id
Saving Unwrapped hat
The Problem
The decal is not showing as expected as shown in Blender
What am I doing wrong?