Impossible to stop velocity/inertia of a ScrollingFrame

It is impossible to stop a ScrollingFrame’s velocity/inertia, after it has been thrown around on mobile. That makes them impossible to control and do custom actions with. We’re bringing players to specific positions of the ScrollingFrame after clicking on buttons on the side, but as soon as our tween on CanvasPosition is done, the inertia takes over and brings them somewhere else completely.

Before you say this is by design, there’s clearly a need for this as Roblox’s engineers have access to it:

Expected behavior

Those methods should be available for everyone to use:

A private message is associated with this bug report


Yeah it’s pretty annoying. Most of the time I’m playing on mobile and when I scroll it just flicks over to a random place. It’s pretty annoying and doesn’t let you get anything done.

I’m not sure how long this has been going on for but def more than a couple months at least.

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Thanks for the report! I filed a ticket in our internal database and we’ll follow up when we have an update for you.

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