As a Roblox developer, sometimes while developing I’m dealing with multiple issues at once, and I might need to inspect the source of warnings after I have already stopped the simulation. Unfortunately, when you hover over such warnings after simulation has stopped, you are met with this:
This information is not useful to developers. It would be convenient if it showed the last known full name of the script instead so we at least know where to look, or bonus points if it would automatically resolve to the static version of the script wherever possible (i.e. the one in the edit datamodel, not the one in the running datamodel that was cleaned up and no longer available).
If Roblox is able to address this issue, debugging scripts would have fewer roadblocks, and I won’t need to keep the simulation going (and risk the output being flooded away by other messages) to inspect the source of the messages.