Increase Rate Limit
As I was playing around with particle emitters, trying to make cool teleports and other things, I noticed that if you want something to actually fill up, such as when I wanted to fill up the Teleport, with light particles, I got nowhere near to it with using 1 particle emitter. I thought, I might be able to get away with it by using 3. Yet even that didn’t do it. Went up to 6, still wasn’t good enough. Had to use 9 to get it how I wanted it.
I’ve also noticed how people don’t really use them in games. Even though they can be really cool. Like, really really cool and eye-pleasing. I’m not sure how others feel, but I would use it a lot more if I didn’t have to use 9 particle emitters to get such a small portal filled up.
I think this should be a think because by default, the particles face the camera. And if someone wants to make a flat looking effect, which for example can only be seen from one side… They can’t.
This one, I think could some in useful when for example you want a smooth texture, you can use Stretch. And for other cases, Static/Wrap.
This are the only things I thought of that could be added/improved to ParticleEmitters. I would absolutely start using cool effects by ParticleEmitters more often. And assuming so would quite a few other developers.
And they seem to be kind of ‘dead’ at the moment, rarely used.
Improve particle emitters, by increasing rate limit, and adding a few other properties, such as Face Camera and Texture Mode.