Improve Playtime & Retention for Monster game?

Hey all. Been working on my game for about 3 weeks. All the core features are done.
Looking for advice to improve my stats!

Core gameplay mechanics:

  • Monster is (slightly) faster than the survivors.
  • Survivors can hide or fight.
  • Survivors can be revived by others. Survivors can pick up the Hunters Gun.

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If you dont mind me asking how much ad credits did you spend advertising and for how long did your advertisements run? Whether that mightve been through a daily budget or lifetime budget?

You can spend anywhere from 5k to 10k robux for a single day and get a good CCU. Overall anywhere from 1,000 to 5,000 plays depending on the game.

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