Improved audio page features

Bob uploads an audio of a cool gun sound effect
Bill, notices it on the catalogue and uses it for his cool new game. (Currently there is not a lot of audio web features, the only thing you’ve got to go on is)
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Bob has no idea/no control of where his cool gun sound effect is used, there are no fancy tools to view graph formats of say sold per day/sold per month and amount of times it’s been played in-game using :play()

So what can we do about this so Bob, the audio creator has more control and information over his audio?[ul]
[li]Turning off the ‘free to take’ makes the sound unplayable on site and in-game (additionally removes from players who have taken the audio’s Inventory as well as sending a message to people who had it in their inventory that it is no longer available)[/li]
[li]Fancy graph information over his cool gun sound effect. (sold per hour/day/week/month, plays per hour/day/week/month)[/li] [li]Each time Bob’s cool gun sound effect is played in-game it should show in the ‘audio stats page’ under play history**[/li] [li]See which game(s) are using your audio and the ability to ‘revoke’ the cool gun sound effect from being played in Bill’s place (The ROBLOX account will send you a notification saying something like Bob has revoked you from using “COOL GUN SOUND” in the place “Bill’s amazing FPS” [/li]
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**(Note: If Bill plays the audio more than 3 times in a 6 hour period it won’t show to prevent constant spam)

Bob can now view over his new cool gun sound effect, see where it’s being used. How often it’s being used as well as much more advanced features to help track and monitor his audio to see if it’s selling really well or it’s a no show.

[size=1]The colours for Bob and Bill are for my ease, GOD DANGIT BOB-BY I am not a ‘know how’ person so I have no idea of how any of this will work just the idea of it. Results may vary, batteries not included[/size]

The only use in knowing how many times your sound has been played is to sate your curiosity – you gain nothing more from knowing that information. In addition to that information not being useful, you now have the servers having to report every time a sound is played. If you’re reporting every time a gun shot sound was played to the site, you’re going to flood the network. You also wouldn’t be able to keep track of how often the sounds were played from local scripts because if the client has the power to report that information, they could easily fake requests and bloat your usage log.

This doesn’t happen for any type of asset and shouldn’t. Once you give someone something, there are no take-backs.

This isn’t useful and it causes problems – that’s a double whammy to your feature request.

[quote] …you now have the servers having to report every time a sound is played. If you’re reporting every time a gun shot sound was played to the site, you’re going to flood the network
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**(Note: If Bill plays the audio more than 3 times in a 6 hour period it won’t show to prevent constant spam)
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This doesn’t happen for any type of asset and shouldn’t. Once you give someone something, there are no take-backs.

This isn’t useful and it causes problems – that’s a double whammy to your feature request.[/quote]
We have something like it which removes assets that become ‘untrusted’

Not all audio has takes, most audio no one makes free anyway. Even if I were to upload a gun sound now and keep ‘Free Item’ off people can just copy the SoundID and use it in their game which can be frustrating if you’ve just uploaded your whole games soundtrack and now other people are ripping it off from you. It can be pretty damaging when releasing your game

[quote] …The only use in knowing how many times your sound has been played is to sate your curiosity – you gain nothing more from knowing that information… [/quote]Helps to know if the Audio is popular and may remind you to check comments (if enabled) to see what they are saying about it and if it’s not popular. Why? Bass too low? Too short? Doesn’t loop nicely? Comments?

[quote]Echo wrote:
…you now have the servers having to report every time a sound is played. If you’re reporting every time a gun shot sound was played to the site, you’re going to flood the network
anon80475429 wrote:
**(Note: If Bill plays the audio more than 3 times in a 6 hour period it won’t show to prevent constant spam)[/quote]
You do realise that just because it does not show it on that one page every time the audio is played the audio still reports back to roblox saying it was played. That doesn’t reduce network traffic at all.

[quote]Echo wrote:
anon80475429 wrote:
Turning off the ‘free to take’ … additionally removes from players who have taken the audio’s Inventory as well as sending a message to people who had it in their inventory that it is no longer available
This doesn’t happen for any type of asset and shouldn’t. Once you give someone something, there are no take-backs.

This isn’t useful and it causes problems – that’s a double whammy to your feature request.
We have something like it which removes assets that become ‘untrusted’[/quote]
Last time I checked there is no way for a player to make an object untrusted, and I doubt roblox is going to untrust an audio asset without deleting it.

Yes that is something that I think should be figured out because there is no security for your sounds at this point.

[quote]Echo wrote:
…The only use in knowing how many times your sound has been played is to sate your curiosity – you gain nothing more from knowing that information…
Helps to know if the Audio is popular and may remind you to check comments (if enabled) to see what they are saying about it and if it’s not popular. Why? Bass too low? Too short? Doesn’t loop nicely? Comments?[/quote]

Would you find it reasonable to know how many times a model was inserted? There really isn’t that great of a benefit to this that can’t be replaced by just looking at the comments once in awhile. You would be at the same page after all right? Adding in a “times played” statistic with the intent to help players realise they should look at the comments is pointless when they have to go away from the comments page to access the statistics.