Improved Lowpoly Cyberpunk building feedback

After my long break on developing, I decided to hop back into it and I wanted to improve the detail on a couple of buildings in my game, (this look around 10 minutes) Any feedback or criticism would be great

BEFORE
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AFTER-----------------------------------------------------------------------------------------------


15 Likes

Honestly, I don’t know what to say. This has to be one of the most amazing works i ever seen, just keep up the good work I hope to see more in the future

2 Likes

10 minutes?!! Hackerman…


How the heck did you get that gradient for the neon windows?! :shock:

2 Likes

You make a good point, I turned down the neon material on one of the buildings but I didn’t want to remove too much because the neon is a strong point in adding more detail in the emptiness of material difference (because its low-poly lol)


In some retro effect, I added a flashing light script I made a while back to decrease the neon while increasing quality

https://gyazo.com/2e08e6ab4bd437fc741de22a1f7461bc

1 Like

Thank you for noticing that, It’s a trick I self taught with beams, You get a vertical beam (with the attachments) and you gradient it with color and then you mess around with the colors that you want.
Finally you make the beam’s transparency 0.5, duplicate it like 4 times, and then add a neon brick the same size as the beam behind it

image

5 Likes

Tbh it looks like a vibe building…

My brain broke when u said 10 minutes.

Very nice job. It looks amazing.

he improved everything in 10 minutes he didnt make the buildings in 10 minutes.

2 Likes