Improved ModelStreamingBehavior breaks custom character loading

I’m calling player:LoadCharacter() manually after data is replicated to the client, then attaching a weapon mesh to the character’s right hand using a RigidConstraint. The character is also spawned with a ControllerManager to handle movement. For some reason, Improved ModelStreamingBehavior launches the character immediately as seen in the video.

Expected behavior

Player should spawn normally in a playable state as seen below in Default ModelStreamingBehavior.

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Thanks for bringing this to our attention, we will investigate.

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