I really hope this gets fixed soon! My train games are all kind of screwed over right now.
I experienced an issue related to NetworkOwnership / Assemblies / MoverConstraints that I feel may be good to address with this change. I had it on default, tried it with disabled / enabled, and it didnât solve it.
For more information: Weird in-game AlignPosition issue (Big objects getting pushed by smaller objects)
Let me know if you have any questions.
Iâve run into the problem where, upon cloning an airplane that uses the LinearVelocity mover, changing the LinearVelocity.Enabled value on the client doesnât change the active value of the constraint. I have to switch it on from the server. After that it can be modified on the client. This is very unusual, as it doesnât make sense why the client, when possesing network ownership of the plane, cannot enable the mover.
MoverConstraintRootBehavior is disabled.
Why canât the server apply impulse on a client owned physics object?