Improved my among-us GFX (FINALLY LEARNT BASIC COLOR GRADING)

So after a billion years of trying to find out HOW to make my Gfxs look better, less lifeless, and more exciting.
An ally of mine told me some tips to improve the raw renders, from them color grading, blur, and other post-processing stuff.
So without any more waffle, here’s the raw render


Here’s the version I made after,

And here’s the latest version!

And this is the very latest one (with stars)

I’d absolutely love it if you could tell me which is more appealing to your eye, which one YOU prefer.

  • First
  • Second
  • Third
  • Fourth

0 voters

Thanks!

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The first one appeals the most to me, and I do think the raw render is the best one. The second one looks off with the white vignetting, I’d suggest maybe putting a dark vignette instead. The third one is the most eye-catching, but lacks details due to the high saturation, high contrast, and blur effects. And maybe consider adding a background to it? or just adding stars to the black background will help it give out a more “among us” vibe.

3 Likes

I completely forgot about stars! Thanks!
How’s it now?


I also turned down the contrast and brightness a bit

2 Likes


Yup, definitely better, I like this the most now!

1 Like

My favorite is the third one. The stars are nice but for some reason I like first and third
more. The second one makes everything look a little weird.

Edit: You also can hardly see the credits for the second one.

I would say that it is very nice but I simply do not like the lightning. Nothing too complicated to fix, and I believe you got a lot of potential. Keep it up!

1 Like