Thank you for the ideas! I actually have a biome system planned on my to-do list
are you going to open source this later on, would be fun to mess with
Yes, I will most defenitely do that!
performance, as ive told you, is nice, I like the game
for those who didnt see/know
I can maintain a stable 60+ fps on max settings, and 16 chunks with
8gb ram
outdated graphics card
really old cpu too, forgot the name,im dumb
overall, only 500mb ram usage and 10% cpu usage
Thanks for sharing the info ^^
Looks good. Layered perlin noise produces some really nice terrain
You should try combine that with my method for filling wedges with terrain
Perhaps also pick the material used based on the color of the wedge. (e.g. white wedge = snow, green = grass)
I am actually going for a low poly look, so that is not for me. Thanks for the suggestion though
I was expecting it to be not as performant but woah, i even kicked my computer into silent on max graphics max render distance with little to no stutter. Nice job optimizing it. Generating was a little laggy but that’s to be expected.
The same tree with the same size does look a bit repetitive, i would suggest to add multiple tree types in different biomes(which i saw you planned which would be amazing), or maybe even small rescale of the trees. The world will also look nice with some water lakes, maybe rivers, and sand. Some sort of vegetation like grass or flowers or small rocks would really add to the scene and terrain.
This is really nice and really performant and with some changes it can be really amazing, keep up the great work!
I really like the mountains. I think you did an amazing job!
kinda reminds me of Astroneer
Super interesting demo. Can’t wait to play with it once I get home!
Thank you very much for the kind words! I am defenitely going to add more onto this, such as biomes and different tree sizes and types (great idea)!
Haha thanks, I do notice it looks similiar in a way too! ^^
Small announcement: I made an update to the post and the generator place ^^
Wow ! you have improve it and look better a feedback i can give you is making trees generate from different scales thats all i can think on
Just an idea on how to do rivers/ oceans generally, set the water level to a certain point, low, then, any parts made under that are either stone or sand. Just an idea, you could also use raycats sent from above to find indents, and set a part there acting like water. I don’t know too much about scripting, only idea.
Good idea! I might actually use this way
wish you luck, I cant help, I know what the stuff is, cant use it myself : /
The trees to actually generate with different scales but it’s subtle
Looks amazing! Great job! I think that with a little bit more it can go a long way!
O dang, you actually did it, you used my idea, thank you so much, I’ve actually done something helpful