Improvements to Pasted Object Workflow

I can no longer select an object, and paste from my clipboard to place my paste at the position of the object
Is this intended? It’s really messing up my workflow to have to manually get stuff into position every time I need to create a new skin or cosmetic

I was forced to use Ctrl + D to duplicate them in the same location

This is the reason that I moved over to using Duplicate (Ctrl + D) a long time ago.

Is there a way to toggle this off? To be honest this ruins my workflow and I do not find myself often copying maps between studios. All this really is, is just duplication but keeping the CFrame, which is not what copy paste is intended to do, now we just have 2 duplication options

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What about inserting models into differnt parents without it moving?

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That’s a valid point to make, I noticed others mentioning that exact use case too, and I have to agree that this does take away a big nuisance when pasting assets between studio files :grin:

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Why does this not work with “Paste into” :sob:

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I don’t know what to say other than thank you!!

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This update has been single-handedly the most disruptive update I have encountered on Roblox during my 5+ years of developing. I always have collisions disabled, as it allows me to drag things where-ever without causing issues. However the main issue I have with this update is the fact that this has removed the main method I have used for centering objects. Please remove this update as it is redundant, we already have the duplicate function.

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As to pasting into other studio windows, I would just click a model in the new place where I wanted to paste the new model.

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Cool change! It would be great if we could either add our own (probably a separate feature request) or if there was a keybind to toggle collisions on/off as it’s a minor inconvenience having to click the checkbox to enable the old behaviour for things like pasting models onto a newly selected part/model

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Beating a dead horse here, but I would appreciate a toggle for this feature. The thought behind it is wonderful, and I’m glad it improves QoL for a bunch of other developers. However, this thread displays that some of us have legitimate reasons to prefer the old functionality - I use it to center objects and move them quickly to my location. Using the Align Tool, which I expect someone will inevitably suggest, takes up far more time than the old method. The same goes for the suggested enabling of collisions. Thanks.

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The same applies to me too! In the past, when I copied and pasted a model, regardless of enabling collisions not, it just appeared in a random location! Now, I don’t have to worry!

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THIS UPDATE IS SO COOL! However, it’s so confusing. At first, I thought it was a bug.

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We have had known that I let me think I want this

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While I understand this is a way to toggle the behavior I really wish pasting behavior was separate from the collision behavior setting. When I build I have a certain workflow where I use crtl+v (paste) when needed and crtl+d (duplicate) when needed. I work almost exclusively with collisions off. This change is really messing with my building workflow and I can’t say I’m a massive fan. I hope a separate setting for pasting behavior is introduced in the future.

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Pasting into a service other than Workspace already solved the problem of the positioning being messed up.

This seems like a needless destruction of a workflow that requires objects to be moved quickly to another, or to get pixel-perfect centering of an object on a platform.

Please revert this change or allow developers to disable this feature entirely. We shouldn’t have to enable collisions - which introduces it’s own set of issues when developing. Plus, it’s entirely against UX since who would think that collisions would make an object magically move to an object you have selected?

This “improvement” needs to be an optional setting - not forced by default and required to use some hack workaround to get the previous functionality.

Gonna have fun dragging a model a kilometer in one direction to just get it to a spot I need it to be in. :upside_down_face:

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how do i disable this all together?

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Duplicate should never ever move the part to a different location. That’s what Paste is for.

Now, both Paste and Duplicate have the same behavior. And they both change their behavior when you toggle the Collisions studio setting.

Here’s the problem I cannot work around:
Pretend you have a model of parts, and you want one of those parts inside this model to build a new model somewhere else. You would Copy and Paste that part so that you could click-drag it away. This change is now making pasted parts appear within the model instead of above. Trying to click-drag this new part will drag the model you don’t want to ever move.
Toggling the Collisions setting in Studio fixes this for you BUT now Duplicate is no longer duplicating. When you go to duplicate a part from a model later, where you don’t want the part to move at all because this is what Duplicate is supposed to do, the part is going to appear above the model. And toggling does fix this, but now you’re back to where you started with Paste doing the opposite of what it should do.

This has completely wrecked my workflow and it’s a major headache of finding the Model tab in Studio and clicking the Collisions checkbox only to need to click it again a few moments later.

I have no doubt this was done in good faith for younger creators but don’t forget your veteran creators!

Please, change this back.

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Rather than this change from the previous behavior, I’m seeking out a “Paste Origin” button within the right-click panel.

From what I’ve seen there are few developers that are in need of use of this feature, not to mention majority of the time they’re pasting between Studio instances on a less frequent basis compared to the original favored functionality.

So please just give those few who wants this feature an extra right-click and click “Paste Origin”, rather than undermine the mainstream workflow and make us switch in-between a checkbox every time we want to paste and not duplicate.

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