The quote here gives the answer to your question.
Although BodyColors is required under every new bundle uploaded to the marketplace, you donât have to use it. If you donât want a recolorable bundle, donât make your texture transparent. If you want a recolorable bundle, but donât want the colors displaying on the marketplace. Make the color property under Body Colors to a grey/light grey color like the default was before.
I love all of this, but I have an issue / request.
Bodycolors are neat, but currently the Import3D doesnât import bodies with body colors. This means for every body I submit I have to add a body color in manually. Also, not having body colors doesnât trigger the Avatar Setups errors, so if I forget I only see that at the upload stage (a waste of time).
Could you make it so Import3D imports bodycolors with it?
Thanks!
AMAZING updates overall, thank you guys!!
I have one question however, are there any plans to fix dynamic head textures being heavily downscaled causing them to look pixelated on R6 avatars?
This issue is really frustrating and just ruins the look of ugc dynamic head faces when used on any R6 character.
Thanks for the feedback! Good call, weâll look into making this a bit more seamless and less manual. (Adding BodyColors on 3D import seems like the best place)
We are very pleased with this update. My friend and I have started a group and have been uploading a variety of bundlesâthank you for this improvement! Managing multiple alt accounts, organizing revenue, and distributing percentages was quite challenging for us initially, so we are grateful to see these aspects improved.
One suggestion for further improvement would be to introduce the option to sponsor bundles. While the algorithm ensures that each bundle gets the attention it needs within 1-2 weeks, having the ability to sponsor them would provide more visibility, similar to other UGC types on the platform.
THANK YOU this is the best update since Bundles