Hello, I’m currently working on an Air Traffic Control Simulator game at the moment. I have the fundamentals of the game complete (aircraft landing/taking off, etc). But, I’ve came upon an issue. At the moment, I use TweenService to move the aircraft. I make a path out of smaller parts and then tween the aircraft to the parts to simulate movement.
Example of the path:
With this current method I use, I would have to create individual paths for every type of aircraft I intend to implement into the game. In the future, I would also like players to be able to move the aircraft anywhere on the airport (with this current method I would have to make paths to everywhere and then loop to tween them).
It’s just really inefficient but I have no other ideas on how to move the aircraft. If anyone has any suggestions or a better method that doesn’t take me having to make paths for every aircraft to go everywhere on the airport, I would appreciate it a bunch!